Sunday, 28 August 2016

Concepts - Interactive

So I finally finished my environment concept for our game idea and also finished the level design map thing.

For the environment concept I simply did a quick version of what I think the level could look like, I really like Neon art so I tried to incorporate that too.


This is the level design map I came up with but apparently went a bit crazy on it and made it pretty large, so I was told to do a smaller/simpler version. :)



This one is the smaller and more simplified version of the one before. The red robot guard will be shooting bullets or laser beams and if you are wondering what that spider web looking thing is, well they are simply lines showing the range of his gun. for this particular level his range is between 0 & 80 degrees.




Mood board, We all contributed with a variety of different images for references.


Colour Palette. Michael did it based off the colours in the mood board.



Theme and style. Platformer, 3D and Cell Shaded






References.






Saturday, 27 August 2016

Concepts - Interactive


I came up with story for our game which is the following:

"In a world populated and governed by robots a human(MC) attempts to escape their prison in order to seek
shelter in an underground revolutionary camp controlled by some of the remaining humans outside of
the city. The MC must avoid minions and traps in order to successfully escape the prison."

This is strongly based on the fight between the proletariat and bourgeoisie class as explained by Karl Marx. 

Today I finished my character concept, her names is Evangeline and she's a member of the rebel's legion in the fight between humans and machines.








Friday, 26 August 2016

Tuesday, 16 August 2016

Unity Basics - Interactive

This week we've been playing around with Unity, building basic 3D models, apply materials, lighting and rigid body physics.

weapon


steam punk item


horror environment

Unity has been really fun and luckily it hasn't been too hard to understand. This is what we've done this week in Unity.