Monday, 24 October 2016

3D Character Modelling

It's been a while since my last post, but this is what I've been doling so far since then. I modeled the base body for our character, which I created in advanced from my own original design that I came up with for this assessment, "the Rebel Punk sci-fi girl character", which I'm planning to use for my own personal projects in the future.


Original concept. We also decide to do her hair they way I designed it.


This is the designn from which I 3d modeled the face for my own original character.





I gave the base body 3d model to Michael so he can model the clothes and do the UV maps for it. I then started working on reshaping my original face that I created for my own character in order to fit the one that I came up with for our game(the one in the image above) and I also started modeling the hair.
For the hair I decided to use planes  to form the shape and because we would be able to apply alpha maps to them to create a more "realistic " hair effect.


Sadly this game requires our characters and assets to be low poly, therefore a lot of detail is lost, but oh well, there's only so much you can do in low poly :P ) 









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