Original concept. We also decide to do her hair they way I designed it.
This is the designn from which I 3d modeled the face for my own original character.
I gave the base body 3d model to Michael so he can model the clothes and do the UV maps for it. I then started working on reshaping my original face that I created for my own character in order to fit the one that I came up with for our game(the one in the image above) and I also started modeling the hair.
For the hair I decided to use planes to form the shape and because we would be able to apply alpha maps to them to create a more "realistic " hair effect.
Sadly this game requires our characters and assets to be low poly, therefore a lot of detail is lost, but oh well, there's only so much you can do in low poly :P )
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