Today I started rigging our Rebel Punk Sci-Fi character, I started off by orienting the joints, which is something that I find annoying and a lot of times have issues with, but I found a really short tutorial that explained how I should be orienting the joints when rigging, the tutorial was very helpful and so I managed to orient all of the joints and now she is ready to be fully rigged. Orienting the joints in the fingers was super annoying but I managed to do it :D
The next step for me is to create some controllers for those joints. I will be creating an FK arm instead of IK, because it is more useful for walk,run and jump animation cycles which is what we need for our game. The legs will be IK legs with a set of attributes for the foot.
The controls for the fingers will also be a set of attributes (hopefully haha), if not they will be normal FK finger controls.
I'm still deciding whether it'd be better to have a FK spine or a ribbon spine. I will also try to create some blendshapes for the face if I have enough time.
The hair will also be rigged in order to get a nicer follow through, secondary actions,etc. I will most likely use joints for the hair.
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